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Montag, 25. September 2017

Desert Combat: Unreleased Maps, created by old DC Devs!


https://vignette.wikia.nocookie.net/battlefield/images/0/08/Desert_Combat.jpg/revision/latest?cb=20151124083141

Title says it all. These were some really awesome maps that the DC Devs never included in the full mod release for whatever reason. I think these are very awesome, so I'm reviving them by sharing them here with you guys. How did I get these? Well, a few days ago I contacted a DC Final tester from 2003/2004 by the name of "myne", and he sent me a bunch of unreleased Desert Combat/DC Final content (including the maps) that he had kept over the years. Keep in mind that I DID NOT make these, they were made by the DC Devs back when DC and DC Final was still in development. And yes, I did get permission from myne to upload these, he said "at this point, go for it, its been over 10 years". Again, special thanks to him for digging through his old harddrives and sending me this great stuff!

Maps:
DC BeachInvasion - A nice map similar to Omaha Beach
DC Five Inch Friday - An open map with a few docks, factories, a carrier, would be fun for inf and dogfighting
DC Hot Sand - Big open desert map with a few outposts scattered across the map
DC Iraqi Dam - Unfinished map, but has a very cool dam, similar to the one from Kubra Dam in BF2
DC Liberation Of Kuwait - Probably my favorite, a big city with lots of cool buildings and tanks
First Light (Old Version) - Old version of DC First Light before it was included in DC Final

Pictures: 




1.) Desert Combat 0.7: Download

2.) Desert Combat Final (0.8): Download

3.) New Maps: Download  or Download

Jim2102 the presenter tested: DC Liberation Of Kuwait in SP and it crashes. DC Five Inch Friday in SP works, but its a bit buggy, as the ships are bouncing on the land, he said.


SECOND PART of the NEWS:
Additional to the new news, you have the chance to get some another Desert Combat SP/COOP Maps for your collecting, made by Jim2102 a couple of time ago.

Jim2102 said:
I have been playing dc final again, ah the good ol days lol, and I felt the lack of SP/COOP to the maps and there are no servers anymore. So I have been working on making a Coop mappack for DC Final. So far I have these maps done: DC Coastal Hammer, DC Basrah Nights, DC Lost village, DC Bridge, and DC Weapon Bunkers.

4.) EDIT 9/5/2017: Here is the download link plus a backup link for the DC Maps:
Download or  Download

Q- First of all what did I use to add the bots?

A- BF Botinator 05

How to install:

Simply download the levels and put them in your: Program Files (x86)/EA Games/Battlefield 1942/mods/dc final/Arcives/Bf1942/levels/ folder.

NOTE: DO NOT PUT THEM IN YOUR Desert Combat FOLDER, ONLY IN THE DC FINAL FOLDER smile.gif

Let me know if theres any bugs, crashes and also let me know if the download is broken smile.gif

Thx

- Jim2102

p.s. I still working on the mappack so there will be some updates and stuff smile.gif

Author: Jim2102

Source: battlefieldsingleplayer.com



Donnerstag, 21. September 2017

FinnWars 1.82 Server is back, come on and join it!


 

Heute wollen wir euch die FinnWars 1.82 Mod ans Herz legen. Stammleser des Blogs Wissen, dass wir jährlich am 6. Dezember vom Finnland Unabhängigkeitstag Event berichten und einladen. In unserer Kultur feiern wir an diesem Tag normalerweise den Nikolaus. Dazu wurde die letzten Jahre immer der Server von den Entwicklern der FinnWars Mod  (iceflake-studios.com) zur Verfügung gestellt. Wie es nach der Abschaltung des Forums und der Webseite weitergehen wird, wissen wir bis zum jetzigen Zeitpunkt noch nicht. Erst sollte vor einigen Jahren mit Hilfe des Crowdfunding (Plattform zum Spenden sammeln) ein eigenes FinnWars Spiel entstehen, das Resultat bleibt noch aus. Vor kurzem war auch noch ein update im Gespräch, ob es kommen wird oder in der Schublade wieder verschwinden wird ist noch nicht bekannt. Wir werden sehen. Dann gabs letztes Jahr noch einen Entwickler (Ruuga) der FinnWars 1918 als erste Weltkrieg Mod erstellen wollte, aber außer ein paar Bilder gabs nichts mehr seit derzeit darüber zu berichten. Dennoch sponsorn im moment die Jungs von der vk.com/bf1918 Community einen FinnWars 1.82 Server, der täglich im Moment geschaltet ist.

Täglich  ab 17:00 deutscher Zeit solltet ihr mal auf den Server gehen, denn das ist die offizielle Zeit der Finnen, die meistens dann die FinnWars Mod zockten.
Die IP des Servers lautet: IP: 95.163.216.251 Port: 14567

Finnwars1.82: Download



Ingame Bilder von zwei Maps

 Command Bunker:

 

 

 

 

 

 

 

 

 

  
 

Honkaniemi

 

 

 

 

 

 


Author: Granate

Source bf-games.net

 

Sonntag, 17. September 2017

FHSW 0.61: COOP Sighted and ready for test!



Nach dem Patch Release und dem Community Mappack Release war es eine zeitlang etwas ruhiger um Forgotten Hope Secret Weapons (FHSW) geworden (eine Modifikation für das Spiel Battlefield 1942). Doch jetzt melden sie sich wieder zurück. Mit einem Spiel Mode, den sich einige in der Community lange wieder zurück gewünscht haben, der aber seit acht Jahren aussotiert wurde. Es geht um den COOP Mode für die FHSW Mod. Nun ist Testweise ein COOP Mode für die neue Version 0.61 erschienen zum testen.

Die hier vorgestellte Fixed objects.rfa Datei für FHSW 0.61 soll es möglich machen im Singleplayer COOP Mode zu spielen. 

Letztmalig gab es einen COOP Modus 2009 bei der FHSW Version 0.4, welche man im Internet nicht mehr finden kann, bzw. wir nicht mehr finden. Wenn ihr FHSW 0.4 zum Downloaden im Netz findet, dann gebt uns da draussen trotzdem bitte bescheid? Unten in die Kommentare könnt ihr als registrierter oder Anonymer Gast uns schreiben.

Zugegeben die Übersetzung ist leider nicht so super, aber man kann daraus erkennen worum es geht.

Abgesehen davon ist soviel cooles neues Zeug in all den Jahren zu FHSW hinzugekommen, dass man doch sehr darauf hofft einen guten COOP Mode für die neue FHSW Version zu bekommen. Jedoch erklären uns die FHSWler, wo genau das Problem an einem funktionstüchtingen COOP liegt, bzw die Tücken des erstellens eines BOT (AI) unterstützten Spiel Modes.

Was du brauchst, um die Mod genießen oder spielen zu können?  Das gibts hier:

1.) Basic: http://sh.metrica.se/static/sh/bf1942sh.zip

2.) Forgotten Hope 0.7: Download

3.) FHSW 0.61 + more: Download's

4.) FHSW 0.61 Mappack Part 1: Download


Hier der Original Artikel aus dem Japanisch übersetzten:

Da nur AI-Dateien geändert werden, sollte es keine Probleme verursachen, auch wenn es einen Unterschied zwischen Client und Server gibt. 

Wir empfehlen jedoch, die Originaldatei objects.rfa vor dem Überschreibevorgang zu sichern.
 


objects.rfa (75.49 MiB): Download


Änderungen· Löschen Sie die Datei AI.con oder Compressed.con, die den Fehler verursacht· Adjusted das AI Verhalten von Avenger / Corsair / Hellcat / SBD für Kikusui Tag 1Darüber hinaus werde ich die Datei von Kikusui Tag 1 entsprechend COOP setzen.

Operation_Kikusui_day1.rfa  (3,92 MiB): Download
※ Absturz, wenn du den BOT auf das Schiff steckst. Echtes Team-Spiel kann nicht getan werden, es sei denn, BOT ist nur auf der Vereins-Seite in Team-Verhältnis Einstellung gesetzt.




Warum kann man bei der FHSW nicht auflegen?→ Beim Laden des Inhalts jeder Con-Datei an einen Ort für die Verkürzung der Ladezeit, ist es, weil AI-Datei wird nur per Doppel in irgendwie erzeugt.Die, die an einem Ort zusammengestellt wurden, werden im Ordner "_PACK" gespeichert, aber AI.con und Compressed.con sind auch im Originalordner vorhanden, bevor sie separat kompiliert werden.In BF 1942 gibt es selten irgendwelche Dinge, die tödliche Probleme verursachen, wenn der Code doppelt geschrieben ist (grundsätzlich überschreibt sie später), aber nur AI verwandte Fehler werden als Fehler benachrichtigt.Es berichtet nur Fehler, aber wenn man es ignoriert, kann man ohne Probleme weitergehen, aber auf dem Server kann man das nicht machen. COOP ist praktisch unmöglich.Dann, was getan werden soll, ist, den Fehler im Einzelspiel zu sehen und die entsprechende Con-Datei zu löschen.Schließlich ist dies nur eine Frage der nicht in der Lage, COOP durch Datei Struktur Fehler. Das Problem, dass das von FHSW hinzugefügte Fahrzeug nicht AI-konform ist, ist ein anderes.Da der Zustand, in dem COOP nicht durchgeführt werden kann, lange andauert, wird der in der letzten Version hinzugefügte Zusatz nicht überprüft, ob er sich bewegt oder nicht.Vollständige Korrespondenz von COOP einschließlich Korrespondenz zu ihnen erfordert erhebliche Arbeit, also wenn Sie unbedingt wollen COOP zu tun, bitte tun Sie Ihr Bestes.


Wir wünschen allen Lesern des HG-Blogs einen schönen Sonntag. Solltet ihr uns gut finden, empfiehlt uns weiter und bleibt uns treu.

Author FHSW Dev: tekktekk

Source: imosababf1942.dip.jp

Mittwoch, 13. September 2017

Warfront v2.2 Patch: Release and more!

 

Warfront 2.0 update to the full patch 2.2

The next patch for the WarFront mod is on the way! Today is a good time to give you the second patch release for the WarFront mod. There are several bugs that are addressed in this patch, as well as some new content and maps.I should be ready to release the next patch in the next week or so, it's in testing at the moment and everything looks good. In the meantime, here's a rundown of the patch contents so far...



A few ingame pics:


Rocket attack on a carrier in the Philippine Sea



Pearl Harbor raiding party



Bombs away at Pearl Harbor



 

Ilyushin winter camo



Tiger on the attack in WinterSturm



101st Airborne ready to liberate Nuenen



Some intense action in the Philippines





This is NOT a stand-alone patch, even though the size may suggest that. The 2.1 patch, however, does not have to be installed, and if it is, this patch will overwrite it.
I hope I've gotten most of the bugs out, but in the event you find one, please let me know and I will fix it as soon as possible.

Warfront v2.0 (WW2) 07/2017: Download

Warfront v2.2 Patch 08/2017 (requesting): Download


WarFront v2.2 Changelog
----------------------------------
Bug Fixes:
Changed splash material on armored vehicles, where applicable, to prevent handweapons from doing damage
Added vehicle icon to rear mg position of SdkFz 251 (Hanomag)
Fixed BF109 collision
Removed FireInDOF from all aircraft to prevent bullets from following cam when free-looking
Fixed missing Nebelwerfer sound
4Jap_Engineer now uses Arisaka (was using K98)
Corrected all incorrect handgun muzzle velocities
General Changes:
Tweaked several vehicle textures
Added some zoom back to handweapons (0.7)
Changed fire effect on rocket projectiles
Removed camera offset position from B17 cockpit
Created new AT class for Russians: Rus_AT_RPG40
Created new AT class for Russians: Rus_AT_RPG43
Changed Rus_Anti_Armor class name to Rus_AT_Baz
Created new USKit: US_Paratrooper
Created new USKit: US_Paratrooper_AT
Created new USKit: US_Paratrooper_Medic
Assigned new matIds on C47 collisions
Reorganized weapons in several kits, and made the changes on the corresponding maps
Modeled several new shorter military fence variations
Modeled new panzerfaust crate, coded with 4 integrated panzerfaust spawners (for 60 & 100)
Vehicle/Weapon Additions:
Added Opel Blitz to mod
Added Ho-Ni to mod
Added KV-2 to mod
Added Semovente da 75/18 to mod (random spawn with/without top MG position)
Added Macchi C.202 to mod
Added Hawker Typhoon to mod
Added RP-3 Unguided Rockets to mod
Added RPG-40 AT Grenade to mod
Added RPG-43 AT Grenade to mod
Added M1Carbine to mod
Added M1A1 to mod
Added Springfield/SpringfieldSniper to mod
Added Luger to mod
New Maps:
Added Oahu map (conversion of the The Pearl Harbor Community Project)

Author: takiwa

Source: moddb.com 


Breaking News for weekend Events..... Don't passed it!!!





Besuche die 3-Tages-Veranstaltung auf dem Pixel-Server.
 

Am zweiten Tag (16 September) wird der schwerpunkt bei den polnischen Schlachtfeldern liegen.
 

- Westerplatte
- Grodno
- Szack (neue Karte)
- Schlacht von Iłża (neue Karte)
- Warschau (Map pfc)




 

Wir zählen auf dich dabei zu sein!

Weitere Informationen über pfc site
http://www.pixel-fighter.com/
Unsere (Gloria Victis Polska) Karten:
http://www.moddb.com/mods/gloria-victis/downloads


  


 1.) Basic: http://sh.metrica.se/static/sh/bf1942sh.zip

2.) Forgotten Hope 0.7: Download

2.b)



Or here as rar version
extract the files in your FH-Levelfolder for example here:

C:Program Files (x86)EA GAMESBattlefield 1942ModsFHArchivesbf1942levels





 Source: Facebook.com, pixel-fighter.com


 


3.) FHSW 0.61 + more: Download's


4.) FHSW 0.61 Mappack Part 1: Download


Source fhsw-europe.com

Samstag, 9. September 2017

Raised Fist v0.61: Mod Release!


Now its the time to make the announce from the past weeks public. The Infantery and Clanfight Mod Raised Fist is now Released. Black Mamba the leader of this project has worked a couple of time with her Team to make this possible.

There is the official Developer Release News in two Parts for you:

WHAT
The Raised Fist Mod Fun Night is an event to promote the mod. The mod will explore all the maps which were created for v0.6 of Raised Fist Mod as well as the official Raised Fist Mod Patches (rf_extended and rf_infiltration).
The map rotation will be the following (map + Gameplay Mode + mod)
rf_arabian_nights GPM CTF raised_fist
rf_arabian_nights GPM Elimination raised_fist
rf_arabian_nights GPM Infiltration rf_infiltration*
rf_canyon GPM CTF raised_fist
rf_castle GPM CTF raised_fist
rf_castle GPM Demolition raised_fist
rf_hellhouse GPM CTF raised_fist
rf_hellhouse GPM Elimination raised_fist
rf_hellhouse GPM Prisoner Rescue rf_extended**
rf_labyrinth GPM TDM raised_fist
rf_oasis GPM CTF raised_fist
rf_oasis GPM Elimination raised_fist
rf_pitch_black GPM CTF raised_fist
rf_pitch_black GPM TDM raised_fist

Depending on how much people like the maps and the game modes, we might skip to the next map in the rotation or replay a map.
Round time will be set to 30 minutes for each map.
*Round time for rf_arabian_nights Infiltration mode will be set to 3 minutes 30 seconds.
**Round time for rf_hellhouse Prisoner Rescue mode will be set to 2 minutes 15 seconds.

WHEN
The mod night event will take place on the long weekend for Labor Day from September 1st to September 3rd, 2017 starting at 12:30 PM EST (18h30 GMT).

WHERE
The mod night event will be held on the Raised Fist server. The server name shows in the server list, so you can hit Update and see it displayed in the Internet lobby.
If you can't see the server in the list, you can add it manually with the following information:
Server Name: Raised Fist
IP: 149.56.131.108
Port: 14567

WHAT DO I NEED TO JOIN THE EVENT?
To join the mod night, you will need Raised Fist Mod v0.6, at the very least. Additionally, you can choose to install one or two of the patches. You will need both patches to play the rf_extended and rf_infiltration game modes. It is recommended that you install the mod with all the patches so that you can play all maps with no interruptions.
Here you can download the necessary files for the mod: http://www.moddb.com/mods/raised-fist-v06/downloads
Note that you can choose to download and install the mod and patches via a ZIP file or with an installer. The installer installs the mod and patches directly to your game folder.

PEOPLE THAT WILL BE AT THE EVENT
The following list of people have helped with the making and testing of the mod will be present at the mod night:
- Texafornian, server admin
- Black Mamba, server admin
- Jim2102
- LuccaWulf
- Reegad, server admin


Raised Fist v0.6 Full + v0.61 Patches Pictures and Media

Raised Fist v0.6 Full Images


Download Links and Installation


Download Links for Raised Fist v0.6 Full (EXE + ZIP*)

raised_fist_v0.6.exe

raised_fist_v0.6.zip

Download Links for Raised Fist Extended v0.61 Patch (EXE + ZIP)

rf_extended_v0.61.exe

rf_extended_v0.61.zip

Download Links for Raised Fist Infiltration v0.61 Patch (EXE + ZIP)

rf_infiltration_v0.61.exe

rf_infiltration_v0.61.zip

*Note: If you downloaded the ZIP file from ModDB for raised_fist and the patches, you will need to extract the ZIP file to your BF1942 Mods folder, located by default @ C:\Program Files (x86)\EA Games\Battlefield 1942\Mods (for Windows XP users and up).


Installation info

To make the patches work you need to install the main raised_fist mod. The patches will not work if you simply install them to your computer as they are dependent on raised_fist mod to work.

You may install any patch you like or none at all, these arent required to make raised_fist work.


Map and mod creation credits for Raised Fist v0.6 Full, Raised Fist Extended v0.61 Patch and Raised Fist Infiltration v0.61 Patch

- Texafornian, mapper and responsible in game UI + Menu changes (loading screens, loading bar, health icon, server mod icons, etc)

- Jim2102, mapper, creator of the "RF_Pitch_Black" map

- Reegad, 3D modeler and texture artist, responsible for the underground bunker mesh

- TomPL, 3D modeler, helped with the correct export of one of the building meshes in the RF_Hellhouse map

- LuccaWulf, map tester

- Smig, original maker of the map "rf_labyrinth", which was fixed and renamed by Black Mamba. Original map name was "The Man In The Wall".

- Black Mamba, mod creator, mapper and modder, creator of rf_canyon, rf_labyrinth, rf_castle, rf_hellhouse and rf_arabian_nights





Source: team-simple.org + bfmods.com

Dienstag, 5. September 2017

Galactic Conquest v8.2: Mod Release


It's now late in the summer, we just have a good news for all the future and Star Wars fans outside the world which read our Battlefield 1942 blog, share and follow it.  
Posi the main Developer and one of the Leaders in the Moongamers 1942 Community spending an update for us the Players.
After the last "Conquest Mode" Release more than two years and eight month ago and two years after the seperate Singleplayer "COOP" Release  the Galactic Conquest Mod get an update v8.2.
We just celebrate it now with you. But that's not all, the v9.0 is actually in Building for the Fans!

 Release movie to Galactic Conquest v8.2:



Only two steps to join ingame online, as new player (Step 1 and 2), or one step (Step 2) as a usuall BF 1942 Mod Player or Veteran.

1.) "The Basic" as new Player, Gametester, Follower or Reader with Manual / Mac OS support / Fully patched: Download

2.) Galactic Conquest v8.2 (08/2017): Download  


We have collect a developer statement (GC Dev "Posi") on the battlefieldsingleplayer.com Community for you now it folows:


For Galactic Conquest 8.1 Players


Advanced users with Galactic Conquest 8.1 previously installed can download a zipped folder named 'mods' and manually place it in the following directory for a shorter download.
[[ C:\Program Files (x86)\EA GAMES\Battlefield 1942 ]]. Choose Copy and Replace!


2b.) Galactic Conquest v8.1 to v8.2 Patch: Download 

Or the way for the lazy Galactic Conquest 8.1 Players, there is the Galactic Conquest 8.2 Full Installer , will

2c.) Overwrite your Calactic Conquest 8.1: Download


Some of the improvements include..

Revised nearly every texture in the mod, bringing them more in line with the films and other source material.

Revised the way the lighting reacts to many model surfaces.

Updated the RED laser bolt effects to more closely match the films.

Added dynamic shadows to many vehicles/buildings that were missing them.

Enabled Environment Mapping (reflections) on many textures.

Updated the spark effects to bring them more in line with the films.

Adjusted the internal camera position for all "TIE" type vehicles. ( Requested by playerbase )

Added Mass to ATST , no longer bounces on collisions.

Official Facebook Page of the Galactic Conquest Mod and Moongamers Leading Developer: click here

The first official event for Galactic Conquest 8.2 has been set.

We have set a scrimmage event with the forgotten honor group. This sets two teams in motion to gather a fundamental player base.  

Galactic Conquest v8.2 Event details: click here

Next step of the Galactic Conquest Mod

If you are a fan of Galactic Conquest this is the type of event you want to make a point to share and join. We hope to draw video from the event for Trailer Release footage on Galactic Conquest 9.0 , which will have the updated graphics with more refinements and new content including entirely new maps: click here

5pm EST / 10pm GMT

1942mods server

Downloads


Source: battlefieldsingleplayer.com