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Mittwoch, 28. Dezember 2016

Eve of Destruction: 1st Charlie don't Surf Event 2017


https://www.allmystery.de/i/t575a09_eveofdestruction42.jpg

Hi Freunde der Eve of Destruction Vietnam Mod, es ist Neujaaaaaaaahr 2017! 

Gesundes neues Jahr an euch Leser und Spieler da draussen!

Nun schlagen wir ein neues Kapitel Battlefield 1942 Mod Geschichte auf, Auch 2017 soll es auf dem hslan Eve of Destruction Mod Server rund gehen.. Charlie ruft: es ist "Charlie don't Surf Zeit"!
Leuten wir dazu die Runde 1 des Jahres ein. Neues Jahr, neue Schlacht neues Glück.
Ihr seid herzlich eingeladen dabei zu sein, egal ob Euer Betriebssystem Windows XP, Vista, 7,8 oder 10 heißt, "kommt zahlreich auf den hslan Server angereist"!


Movie appetizer aus 2016: 





Freitag Abend, den 06.01.2017 um 20 Uhr geht es los, streicht es dick in Eurem Kalender oder Handy Oragnizer an.
Macht mit uns das 1. Event in diesem Jahr gemeinsam auf dem HSLAN Server zum Erfolg!




     Server Name: [hslan.de] EoD Classic 2.51

     Address:
87.230.95.224

     Port: 14567





Darüber hinaus bemühen wir uns täglich abends ab 20 Uhr mit ein paar Mann.
Also bitte nicht nur starr ans Event halten, welches monatlich jeden ersten Freitag stattfindet, sondern einfach mal abends spontan dazu kommen.

Hi friends of Eve of Destruction Vietnam Mod, it's Januar 2017! Happy new year to you reader and players.


2016 is over, a new year is comming, Charlie calls: "Charlie don't surf time"!

Are you ready for the 1st Event in 2017 of this year.

Her since being invited in regardless of whether your operating system is Windows XP, Vista, 7,8 or 10 means!


Friday night, the 06.01.2017 at 08:00pm CET o'clock we go, coat it on thick in your calendar or mobile Oragnizer.
For this new year let's rock that 1th Friday mainevent on hslan. We wish you a good start into 2017. And we will hope to collect the power of the community.


In addition, we visit the server daily in the evening from 08:00pm CET! If do you want, you can meet us with some guys there.
So please not only hold the date on the event, which takes place every first Friday monthly, come one evening you can spontaneously.

What you need to play?


1.) Basic for the new Fans: http://sh.metrica.se/static/sh/bf1942sh.zip

2.) bf1942.exe Patch for finding Server extract to your "..EA GAMES/Battlefield 1942.." Folder and overwrite the old one: http://team-simple.org/download/bf1942-v1.61-retail-patched.zip

3.) Eve of Destruction 2.51 Mod, got the 5 Parts + 2.51 Hotfix (don`t forget this small one): http://www.bf-games.net/downloads/category/56/eve-of-destruction.html


How i install a mod? In which path of the folder i install a have mod? Click this picture:


So, this must then look at you.

Writes some comments, if it worked for you? And if You were be there? Your Comment or Feedback is always welcome on hg-clan.blogspot.com!

Come on, peak the visits on the Server up!

There we play:



Source: hslan.de

Samstag, 24. Dezember 2016

Forgotten Hope 0.7 custom map series 6



We are very glad that other BF 1942 communities adapt our ideas to the custom map series as well. This shows that even infected every force in us. Together should be our ambition, the potential seriously to expand again. New recruit players, clans revive organizing events and so on! Special thanks went to "Natty" and the Forgotten  Hope 0.7 social network group!

Wir sind sehr froh darüber, dass andere BF 1942 Gemeinschaften unsere Idee mit der custom map series ebenso adaptieren. Das zeigt, das in uns noch jede Kraft steckt. Gemeinsam sollte unsere bestreben sein, das Potential wieder ernsthaft auszubauen. Neue Spieler rekrutieren, Clans wiederbeleben, Events Veranstalten und so weiter! Danke an "Natty" für die News in der Forgotten Hope 0.7 Gruppe, aus dem sozialen Netzwerk!

Episode 6 - WHEN TRUMPETS FADE - 1944 (made by Natty)
Good-looking map inspired by Movie with the same name. Awesome textures of ground!! Innovative for snow/grass. Obviosly sound of trumpets in Allied HQ.
Enjoy!
Die Alliierten stoßen am Westwall – auch Siegfried-Linie genannt – bei Hürtgen auf erbitterten Widerstand der Deutschen. Die Schlacht tobt erbarmungslos. Der US-Soldat Manning hat eigentlich nur eines im Sinn: Heil wieder nach Hause kommen. Als einziger Überlebender seiner Einheit wird er jedoch kurzerhand befördert und muss mit einer zusammengewürfelten Truppe bei extremen Operationen hinter der feindlichen Linie wieder seinen Mut beweisen. Danke Wikipedia für diese aufschlussreiche Information!

The Allies launched at the Western Wall - also known as Siegfried Line - in Hürtgen fierce resistance of the Germans. The battle rages relentlessly. The US soldier Manning has really only one thing in mind: to come back home healing. As the only survivor of his unit, he is, however, summarily transported and needs with a ragtag force in extreme operations behind enemy lines again prove his courage. Thank you Wikipedia for this insightful information!


 
 
 
 


Panzerschlachten in "Nuenen"

Die nächste Map die wir euch Vorstellung wollen ist Nuenen-1944 von mArs dürfte vielen FH-Fans noch aus dem dritten Fan-Mappack bekannt sein. Sie verlegt den Einsatzort der Spieler nach Holland. Als Teil der Operation Market Garden (vielen durch den Film "die Brücke von Arnheim" bekannt) müssen sie wahlweise als Briten den Angriff auf Nuenen durchführen oder den Ort als Deutsche verteidigen. Während des Krieges griff das 44. britische königliche Panzerregiment hier am späten Nachmittag des 20. September während ihres Vorstoßes in Richtung Nijmegen und Arnhem deutsche Truppen an, die sich auf dem Rückzug befanden. Was die Allierten nicht wussten: die 107. Panzerdivision, die Nuenen verteidigte, war gerade erst verstärkt worden.


  

  

  

 


For new Player's:

Forgotten Hope 0.7 Portable (Standalone) Part 1 (required): Download

Forgotten Hope 0.7 Portable (Standalone) Part 2 (Optional Mappacks): Download


For Battlefield 1942 Veteran's:

Forgotten Hope 0.7: Download

PFC Custom Maps: ftp://85.214.226.169/Mappacks/PFC-MAPS/

Filefront Custom Maps: ftp://85.214.226.169/Mappacks/Filefront-Maps/

Unzip if necessary and put the map (file ending .rfa) in your levels folder: ..\Battlefield 1942\Mods\FH\Archives\bf1942\levels\

If it is too much work for you. Or you haven't an idea how to install? We recommend you the "toolbox"! If do you want to start Forgotten Hope 0.7? Do it with the Toolbox! It is in your language install and available. Because, if do you need a map, the toolbox download it for you automaticly. Choose your way to play?

Toolbox for Windows XP Veterans: http://85.214.226.169/toolbox/PFCTB-XP-Setup-Dirty.exe

Toolbox for Windows 7/8/10 Veterans: http://85.214.226.169/toolbox/PFC_Toolbox_first_setup.exe


Source: bfgames.net

Dienstag, 20. Dezember 2016

Battlefield 1918 Mini Mod: xmas 2006 + 2008 available!




The year 2016 is going to the end. Christmas knock our door and a new year is happen it calls 2017. We wish you a good time with you friends and family. We will hope you can give us your support power again to push the great modding art work in 2017 again. We need all you guys. Keep Fighting. Recruting people. This good oldschool gaming have to be keeping alive.


 https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhm8ns4vfZ8xrrNHZEfYYZdMpORY9cbhmb6wHdAKPtjGkLRV-ee1FNnObpTdi5Gmh_WKCu1wyWcqV7h4_9VTw-4Tdqm23iDhZKNg-kRUtQUqxME9d8qY89TbekzTNmwZdzihSYNQjQrREc/s1600/Battlefield+Christmas.jpg


Here is a special for the Christmas gaming Fans, the news is created by one of the developers (cennedy1457):

Xmas1918 (Version 2008) by Cennedy1457

Now up to the really cool stuff we've promised you in the beginning. Some of you of course already know this little gem in the history of BF1918 gimmicks but some people could also be new to our business. Romantic snow sceneries have always warmed our hearts in the festive month and have brought fun and joy to the battlefield since 2006. It's even rumored that this mini-mod has brought peace on earth 2 times, cooled down the climate warming and caused the Christmas truce. So take part in a nice Slay-ride, snowball fights with your friends and foes and try to meet Santa coming to town, checking who was nauthy and nice. Get the latest version from 2008 and put it on top of your already installed BF1918 experience to sweeten up your Christmas Season

recommend Battlefield 1918 3.1: Download

Battlefield 1918 Christmas mini Mod - XMas 2006: Download    XMas 2008: Download

Please Download and share it to your friends!



Ho Ho who wants some? Non-homoerotic Slay-rides

Conclusion of the day/year

The last topic for today's news and most probably for this year from our side is a bit sad indeed. We're celebrating our first anniversary of "No News" as we've been successfully able to manage to not publish any news in the last 366 days. And there are in fact no big news to spread from our side as the modification is considered finished from a dev-team's point of view. We're peeking into the commentary section from time to time so feel free to post any issues or remarks in your personal relationship with BF1918.




Movie by: Friedrich - ex DFL-Clan


The end of the year is as usual the time for the mighty Mod Of The Year award voted by you, the plebs! We're not exspecting anything less than several homages and canonizations but for the beginning you can start with clicking on the little vote-button above and see what color it will change to. Isn't it exciting? Please don't forget us in 2017, don't forget the Battlefield 1942. We know there are lot of new games which released. But you have the choice what you loosing is lost and never comes back. The only way is to keeping alive the Battlefield 1942 modding / event community together. Good slide into the new year for you. We will hope some modding special waiting for us.

Source: moddb.com

Samstag, 17. Dezember 2016

Battlefield 1941: new from the good old russia!


 

Three years ago after the last release, there is a new light view from the Battlefield 1941. Here's a video of part of a fight on the BF1941 Salerno map with extended time for bodies and vehicle hulks. Made by Tom E Gun. He thanks to help from the poster Dnamro he was able to mod the Objects.rfa to extend the duration of corpses and vehicle wreckage.He had always wondered how they did it in the BFHD mod, but that only uses the vanilla maps. This adds so much enjoyment and immersion to the game. No slowdown whatever from the corpses and wrecks. 

 https://pp.vk.me/c313924/v313924674/7702/XwMIIspkpvg.jpg

Tom E Gun really don't want to play any BF42 without this now. I'm going to have to do this with all his installed mods. Not sure yet how to mod the aircraft and water vessels files to do this. It make us some hope for a mod update. After the die 2014 of the russian unforgotten main developer Mikhail Beresnev
https://pp.vk.me/c301612/v301612674/34f9/g6CKK9n4Pk4.jpg





Server Address: Netorn | BF1941 0.2 (CD+Origin) 89.222.192.182:14574


https://pp.vk.me/c425722/v425722674/133/-1L84GT9dfc.jpg

Don't forget to watch in HD 1080p!

BF 1941 "Shellshock Submod"


Source and conversation: battlefieldsingleplayer.com

Montag, 12. Dezember 2016

Battlegroup42 RC 3 Bug Report Marathon and more




After the Release at 10th October the Community have found some Bugs in the Battlegroup42 RC3 Mod. Since the time the Battlegroup42 devs fixed the errors as good as they can. Twenty days after the first Patch (Patch 1) is Released. Now the community collect more errors to make this RC3 update successful.


You wanna be a part of the playing and testing community?

Battlegroup42 42 RC3 + Patch 1: Download


You want to support or just want to learn more about Battlegroup42 to know?

Come to the Battlegroup42 wiki: here



RC3 bug report no. 2
Small update on the reported bugs: The faulty projectile on the Bf110 G-2/R4 and Ju-87G has been fixed. Several floating objects on Montherme and Operation Shingle have been fixed. The almost unusable stationary Hotchkiss machine gun has been re-coded. On Snowy Park, the Germans now have a Flamethrower class as well. Ticket bleed on Operation Citadel has been fixed, it now requires 4 out of 6 CPs to be captured by the same team in order to start ticket bleed for the other team. The missing propeller spinner on the J2M2 has been added. The M3 Satan no longer damages itself while using the flamethrower. There were a few other bugfixes as well.
Just a reminder on bug reports: Please be as precisely as possible, always name the exact name of the map, the game mode (like Conquest, Coop, Objective etc.), if you played online/on a LAN or offline. Same goes for vehicles, planes, ships, small firearms etc., please always include as much information as possible.
We still have to take a look into a land mine related problem, which was reported to cause crashes, but my testing so far didn't show any kind of problems.
Oh, and one other thing: Please make SURE to check all hashes of the files you downloaded, if even ONE of the files is damaged, the game/mod WILL cause problems and crashes that have nothing to do with the mod, but are solely the result of damaged files.

Note on extremely low "splash" damage in RC3
I think that many of you that are testing RC3 right now, have noticed that hand grenades are almost useless, as well as bombs and other weapons that cause splash damage (damage caused by shards and splinters from the explosion). In my rework of the damage system, i coded the splash damage according to the direct damage (when a bullet hits infantry, for example), but forgot that the splash damage in Bf42 is somewhat strange. In fact, it has to be coded with much higher values than the direct damage. Example: The soldiers in BG42 have 30 hitpoints, which means that every DIRECT hit with a grenade, bullet etc. that causes more than 30 HP damage will kill you, except you are too far away (just like in real life). If you code splash damage the same way, you're in for a big surprise. The same values cause much less damage, so they have to be set much higher to be effective.
In older builds of BG42, the splash damage was set too high for many weapons, causing ridiculous damage (remember destroying several vehicles at once with one tiny bomb ?). For RC3, i wanted to reduce this damage to more realistic values, but completely forgot about those values, which resulted in almost useless hand grenades, far too low splash damage for bombs etc.
So it's definitely my fault, i screwed that up. But i'm already working on fixing those values, and they will be implemented in the first patch for RC3. I hope you can forgive me this stupid mistake
RC3 bug report no. 3
The splash damage has been increased, hand grenades and other weapons with splash damage now cause more damage. The mobile M5 AT gun was fixed and can now be used again. The Russian M1939 AA gun has been fixed and can be destroyed, its gunner be killed. Several faulty spawns like stationary AT guns and machine guns being placed too low or floating in the air have been fixed.


RC3 bug report no. 4
While checking/fixing the reported bugs, i found a serious code bug in one of the objects supplying ammo to infantry. It lacked one line of code, and one line was faulty. I'll check all objects with ammo/health supply depots to make sure they're ok.
The Coop mode for 4005-willemsbrug was removed for the upcoming patch. It shouldn't have been in there in the first place, because it's still work in progress. My apologies 
First person view of the P-40 Kittyhawk/Tomahawk has been fixed as well, the red cross is now centered correctly.

RC3 bug report no. 5
Found another serious AI bug in one of the new additions (Swordfish). Bug has been fixed.
UPDATE: Swordfish spawn on Attacker class carriers fixed

RC3 bug report no. 6
- fixed faulty rudder on Mosquito and Swordfish
- improved Swordfish flight physics
- reworked the suspension mesh on RAM Kangaroo
- fixed the faulty plane spawns on Taiho carrier
- fixed the no cockpit 1P view on some planes
- reworked mantlet and gunbarrel for Jagdpanther
- reworked soldier spawns in Coop mode on 4307-114_to_messina
- fixed ticket bleed on 4504-royan_outskirts


RC3 bug report no. 7
another small update on the ongoing bug hunt:
- added missing crosshair to Swordfish rear gunner
- lowered two sandbags on 4503-paderborn to allow proper aiming and firing of PaK 40
- removed the overheating of Oerlikon 20mm guns (similar guns don't have overheating at all)
- changed the firing rate and ammo amount of 20mm guns of Bf 109 F-4
- removed the centerline "Motorkanone" from Bf 109 E-3
- replaced the FlaK 38 on the Hilfskreuzer with a FlaK C/30
- changed ammo amount of FlaK C/30 to 20 rounds per magazine

Unlike mentioned earlier, the patch release will not be this week, i'd rather wait for more bug reports coming in to make sure that the most serious bugs are ironed out. Non-critical bugs like slightly floating trees or other statics can be adressed for the full release, so don't expect all of them for the patch.
RC3 bug report no. 8
- fixed bombs on G4M Betty (no longer destroys itself)
- removed faulty camouflage net on 4504-uelzen
- fixed 1P view on KhT 130 tank
- added missing glass on IL-4 fuselage and turret


RC3 bug report no. 9 (after Patch 1) (7th november)
- added missing winter texture for 2cm Flakvierling
- added crosshairs to B-17 waist gunners
- fixed 1P view of M11-39 turret
- reworked Coop and pathmaps on 4104-adria_annexion
- fixed position of stationary mgs on 4406-fox_green
- created collision mesh for the tunnel on 4011-kalamas_line
- reworked Coop and pathmaps on 4011-kalamas_line
- reworked Coop soldier spawns on 4312-ortona

note: Due to the amount of fixes, added meshes and textures, there won't be another patch for RC3. All the reworked content and bug fixes will be in the next full build.


If do you (the community) find some more bugs, please let us to know?
Yet the chance that the error will be corrected.

The Bug Report is made by Sarge31FR on the offical Battlegroup42 Facebook Group.

Donnerstag, 8. Dezember 2016

Battlefieldf 1942 comic artist by AgnusMcLeod




Today we want to present to you the 12 pages small "Battlefieldf 1942" comic created by the team arround of "AngusMcLeod". It is made as Hommage for the great mod able game Battlefield 1942. The team around of "AgnusMcLeod" released this comic in 2006. "Agnus McLeod" is a Freelance artist Illustrator. He came from good old Canada.  The Maple Leaf is the symbol of the nation. We will hope you enjoy the slightly different news in our blog.


 

 



:iconangusmcleod:
Battlefieldf 1942
by AngusMcLeod in 2011
Watch
Cartoons & Comics / Traditional Media / Comics / Pages
First page of the comic I started last year. This looks better than the original comic. Originally in french, I had to edit the text, hope it won't ruin the humor. My scanner is old and scan poorly, so it looks crappy compared to the original. But it's still good, so have fun, read and comment!



Teams:

Allies (Americans)
-Mon Chien Roger (My Dog Roger)
-Alexis1998
-colonel max trud (inspired by my friend's name in Battlefield :) hey Max, youre famous now!)
-Angus_McLeod
CPU named: Kenny Simpson

Axis (Germans)
-Adamantium
-1nv1nc1bl3
-Wayne_Campbell (Wayne's World :D)
-NaziBush666

Battlefield copyright owners blah blah

Source: http://angusmcleod.deviantart.com/art/Battlefieldf-1942-37815126, bf42-liga.de

Sonntag, 4. Dezember 2016

BF 1942: [CSM] Traptown [Infantry map]



Hi guys, I have decided to convert an old map from the Battlefield 1942 Secret Weapons of WWII demo. The map was originally made by a modder called "[VS] Zoolander". It is a close combat infantry only map which supports TDM, Conquest and CTF. The map however really stands out as a CTF map and is played mostly for that game mode.

This is a great map to have small scale infantry matches on CTF (3v3s are ideal). I have hosted a couple of tournaments on the Secret Weapons demo a few years ago, before coming to full BF. The map is a blast.

The map itself is a modified version of Hellendoorn (from the SW expansion) which was made to be much smaller. It is ideal for infantry because it has lots of places to hide and ambush the enemy such as tunnels and secret areas. You can also walk on the rooftops of practically every building.

Here are some pictures of the map:
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To play the map you need the BF1942: Secret Weapons of WWII expansion . Install instructions are in the Readme file of the ZIP. Basically it's just a drag and drop of the RFA file into your XPack2 levels folder.
I plan on making a vanilla BF conversion of the map for the people that don't have SW installed.

Again, this map has not been made by me. The author of the map is [VS] Zoolander and full map creation credits go to him. The only thing I have done for this map, other than converting it to full SW, is to create a new loading screen for it. Map will be updated in the near future. Here is a brief list of what remains to be done for this project:


1) Porting ambient gun sounds (demo version had these but when porting them over to full, I have sound looping errors) and fixing a few minor sound issues

2) Generating object + terrain lightmaps

3) Porting the map to vanilla BF


Here is the download link: Download


Again, you need the BF1942: Secret Weapons of WWII expansion for this map to work.


All bug reporting and general comments about the map should be done here.


Author: Classical Modder

Source: bfmods.com